Mai
6
2010
Natürlich werden mit Cataclysm auch wieder alle Berufe ein Update in Form von neuen Rezepten erhalten. Bei Sammelberufen wird es wieder massig neues Material zu gathern geben. Durch diese erste Liste könnt Ihr die Basismaterialien bereits erkennen. Besonders interessant sind dabei die Verzauberkunst-Rezepte, da man schon sieht, in welche Richtung das Stats-Roulette laufen wird. Ebenfalls interessant: Es wird Verzauberungen fürs Mastery-Rating geben, wodurch man seiner primären Skillung nochmals einen kleinen Schub durchs Mastery System verpassen kann.
Leider fällt ja Zaubermacht aka Spellpower komplett weg und Int Verzauberungen scheinen in der Tat rah gesäht zu sein. Mal schauen, wie man in Cataclysm die Zaubermacht ordentlich pushen kann, oder ob man in der Tat komplett auf Manareg, aka Willenskraft, statt auf Int, setzen muss.
Alchemy
Enchanting
- Enchanting – Allows an enchanter to put masterful enchantments on weapons and armor up to a maximum potential skill of 525. /
- Enchant Weapon – Landslide – Permanently enchant a weapon to sometimes increase attack power by 120 for 10 sec when striking in melee. Requires a level 300 or higher item. Creates Item #52776. / Reagents: Item #52555 x 6, Item #52719 x 4, Item #52721 x 2, Item #52722 x 4
- Enchant Weapon – Power Torrent – Permanently enchant a weapon to sometimes increase spell power by 40 for 15 sec when casting spells or striking in melee. Requires a level 300 or higher item. Creates Item #52774. / Reagents: Item #52555 x 12, Item #52721 x 2, Item #52722 x 4
- Enchant Weapon – Windwalk – Permanently enchant a weapon to sometimes increase dodge rating by 60 for 10 sec when striking in melee. Requires a level 300 or higher item. Creates Item #52775. / Reagents: Item #52719 x 6, Item #52721 x 2, Item #52722 x 4
- Enchant Weapon – Heartsong – Permanently enchant a weapon to sometimes increase haste rating by 350 for 15 sec when casting spells or striking in melee. Requires a level 300 or higher item. Creates Item #52761. / Reagents: Item #52555 x 2, Item #52719 x 3, Item #52721
- Enchant Weapon – Hurricane – Permanently enchant a weapon to sometimes increase haste rating by 350 for 15 sec when casting spells or striking in melee. Requires a level 300 or higher item. Creates Item #52760. / Reagents: Item #52555 x 7, Item #52721
- Enchant Weapon – Elemental Slayer – Permanently enchant a weapon to sometimes disrupt elementals when struck, dealing Arcane damage and silencing them for 5 sec. Requires a level 300 or higher item. Creates Item #52755. / Reagents: Item #52555 x 5, Item #52719
- Enchant Weapon – Avalanche – Permanently enchant a weapon to sometimes deal Nature damage to an enemy struck in melee. Requires a level 300 or higher item. Creates Item #52748. / Reagents: Item #52719 x 4
- Enchant Weapon – Mending – Permanently enchant a weapon to sometimes heal you when striking an enemy. Requires a level 300 or higher item. Creates Item #52747. / Reagents: Item #52555, Item #52719
- Enchant Chest – Exceptional Spirit – Permanently enchant a chest to increase Spirit by 40. Requires a level 300 or higher item. Creates Item #52765. / Reagents: Item #52555 x 10, Greater Eternal Essence x 2
- Enchant Chest – Greater Stamina – Permanently enchant a chest to increase Stamina by 75. Requires a level 300 or higher item. Creates Item #52780. / Reagents: Item #52555 x 10, Item #52721 x 4, Item #52722
- Enchant Chest – Peerless Stats – Permanently enchant chest armor to increase all stats by 20. Requires a level 300 or higher item. Creates Item #52779. / Reagents: Item #52722 x 3
- Enchant Chest – Mighty Resilience – Permanently enchant chest armor to increase resilience rating by 40. Requires a level 300 or higher item. Creates Item #52758. / Reagents: Item #52555 x 9
- Enchant Chest – Stamina – Permanently enchant chest armor to increase Stamina by 55. Requires a level 300 or higher item. Creates Item #52751. / Reagents: Item #52555 x 5, Item #52718
- Enchant Chest – Mighty Stats – Permanently enchant chest armor to increase all stats by 15. Requires a level 300 or higher item. Creates Item #52744. / Reagents: Item #52718 x 2
- Enchant Boots – Assassin’s Step – Permanently enchant boots to increase movement speed slightly and Agility by 25. Requires a level 300 or higher item. Creates Item #52781. / Reagents: Item #52555 x 3, Item #52719 x 9, Item #52722
- Enchant Boots – Lavawalker – Permanently enchant boots to increase movement speed slightly and mastery rating by 35. Requires a level 300 or higher item. Creates Item #52782. / Reagents: Item #52719 x 10, Item #52722
- Enchant Boots – Mastery – Permanently enchant boots to increase mastery rating by 50. Requires a level 300 or higher item. Creates Item #52771. / Reagents: Item #52555 x 10, Item #52719 x 3
- Enchant Boots – Precision – Permanently enchant boots to increase hit rating by 50. Requires a level 300 or higher item. Creates Item #52769. / Reagents: Item #52555 x 8, Item #52719 x 4
- Enchant Boots – Major Agility – Permanently enchant boots to increase Agility by 35. Requires a level 300 or higher item. Creates Item #52757. / Reagents: Item #52555 x 4, Item #52719 x 2
- Enchant Boots – Haste – Permanently enchant boots to increase haste rating by 50. Requires a level 300 or higher item. Creates Item #52750. / Reagents: Item #52555 x 2, Item #52719
- Enchant Boots – Earthen Vitality – Permanently enchant boots to increase movement speed slightly and Stamina by 30. Requires a level 300 or higher item. Creates Item #52743. / Reagents: Item #52555 x 2
- Enchant Bracer – Greater Critical Strike – Permanently enchant bracers to increase critical strike rating by 65. Requires a level 300 or higher item. Creates Item #52778. / Reagents: Item #52555 x 15, Item #52719 x 3, Item #52722
- Enchant Bracer – Greater Speed – Permanently enchant bracers to increase haste strike rating by 65. Requires a level 300 or higher item. Creates Item #52785. / Reagents: Item #52555 x 13, Item #52719 x 4, Item #52722
- Enchant Bracer – Greater Expertise – Permanently enchant bracers to increase expertise rating by 50. Requires a level 300 or higher item. Creates Item #52772. / Reagents: Item #52555 x 4, Item #52719 x 6
- Enchant Bracer – Exceptional Spirit – Permanently enchant bracers to increase Spirit by 50. Requires a level 300 or higher item. Creates Item #52770. / Reagents: Item #52555 x 9, Item #52719 x 3
- Enchant Bracer – Precision – Permanently enchant bracers to increase hit rating by 50. Requires a level 300 or higher item. Creates Item #52766. / Reagents: Item #52555 x 12, Item #52719
- Enchant Bracer – Dodge – Permanently enchant bracers to increase dodge rating by 50. Requires a level 300 or higher item. Creates Item #52763. / Reagents: Item #52555 x 6, Item #52328 x 15
- Enchant Bracer – Critical Strike – Permanently enchant bracers to increase critical strike rating by 50. Requires a level 300 or higher item. Creates Item #52752. / Reagents: Item #52555 x 4, Item #52718 x 2
- Enchant Bracer – Speed – Permanently enchant gloves to increase haste rating by 50. Requires a level 300 or higher item. Creates Item #52746. / Reagents: Item #52555 x 2, Item #52718
- Enchant Cloak – Greater Critical Strike – Permanently enchant a cloak to increase critical strike rating by 65. Requires a level 300 or higher item. Creates Item #52777. / Reagents: Item #52555 x 20, Item #52722
- Enchant Cloak – Greater Intellect – Permanently enchant a cloak to increase Intellect by 50. Requires a level 300 or higher item. Creates Item #52773. / Reagents: Item #52555 x 9, Item #52719 x 4
- Enchant Cloak – Protection – Permanently enchant a cloak to increase armor by 250. Requires a level 300 or higher item. Creates Item #52767. / Reagents: Item #52555 x 8, Item #52327 x 15
- Enchant Cloak – Critical Strike – Permanently enchant a cloak to increase critical strike rating by 50. Requires a level 300 or higher item. Creates Item #52764. / Reagents: Item #52555 x 8, Greater Eternal Essence x 2
- Enchant Cloak – Intellect – Permanently enchant a cloak to increase Intellect by 30. Requires a level 300 or higher item. Creates Item #52753. / Reagents: Item #52555 x 6
- Enchant Cloak – Greater Spell Piercing – Permanently enchant gloves to increase spell penetration by 50. Requires a level 300 or higher item. Creates Item #52745. / Reagents: Item #52555 x 3
- Enchant Gloves – Greater Mastery – Permanently enchant gloves to increase mastery rating by 65. Requires a level 300 or higher item. Creates Item #52784. / Reagents: Item #52555 x 10, Item #52719 x 5, Item #52722
- Enchant Gloves – Mighty Strength – Permanently enchant gloves to increase Strength by 50. Requires a level 300 or higher item. Creates Item #52783. / Reagents: Item #52555 x 4, Item #52719 x 8, Item #52722
- Enchant Gloves – Greater Expertise – Permanently enchant gloves to increase expertise rating by 50. Requires a level 300 or higher item. Creates Item #52759. / Reagents: Item #52555 x 5, Item #52719 x 2
- Enchant Gloves – Exceptional Strength – Permanently enchant gloves to increase Strength by 35. Requires a level 300 or higher item. Creates Item #52756. / Reagents: Item #52555 x 3, Item #52719 x 2
- Enchant Gloves – Haste – Permanently enchant gloves to increase haste rating by 50. Requires a level 300 or higher item. Creates Item #52749. / Reagents: Item #52555 x 4, Item #52718
- Enchant Gloves – Mastery – Permanently enchant gloves to increase mastery rating by 50. Requires a level 300 or higher item. Creates Item #52687. / Reagents: Item #52555, Item #52718
- Enchant Shield – Superior Intellect – Permanently enchant a shield to increase Intellect by 35. Requires a level 300 or higher item. Creates Item #52768. / Reagents: Item #52719 x 3, Item #52326 x 18
- Enchant Shield – Blocking – Permanently enchant a shield to increase block rating by 40. Requires a level 300 or higher item. Creates Item #52762. / Reagents: Item #52325 x 10, Item #52327 x 10, Item #52721
- Enchant Shield – Protection – Permanently enchant a cloak to increase armor by 160. Requires a level 300 or higher item. Creates Item #52754. / Reagents: Item #52719, Item #52327 x 15
- Enchant Ring – Agility – Permanently enchant your own ring to increase Agility by 50. Enchanting your ring causes it to become soulbound and requires 475 Enchanting skill to remain active. Creates Item #-1. / Reagents: Item #52721
- Enchant Ring – Greater Stamina – Permanently enchant your own ring to increase Stamina by 75. Enchanting your ring causes it to become soulbound and requires 475 Enchanting skill to remain active. Creates Item #-1. / Reagents: Item #52721
- Enchant Ring – Intellect – Permanently enchant your own ring to increase Intellect by 50. Enchanting your ring causes it to become soulbound and requires 475 Enchanting skill to remain active. Creates Item #-1. / Reagents: Item #52721
- Enchant Ring – Strength – Permanently enchant your own ring to increase Strength by 50. Enchanting your ring causes it to become soulbound and requires 475 Enchanting skill to remain active. Creates Item #-1. / Reagents: Item #52721
First Aid
Herbalism
- Herb Gathering – How to find and gather Cataclysm herbs. Gives a potential herbalism skill of 525. / 5 yd range
- Lifeblood – Uses your skill in Herbalism to absorb energy and nutrients from the earth, healing you for 7200 (increased by maximum health) over 5 sec. Can be used while stealthed or invisible. / 3 min cooldown
Mining
- Mining – You are an Illustrious Grand Master Miner. Gives a potential mining skill of 525. / 5 yd range
- Toughness – All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 120. /
- Smelt Ebonsteel – Allows the miner to smelt pyrium bars and obsidian shards to create ebonsteel. Requires a forge. Creates Item #53039. / Reagents: Item #51950 x 10, Item #52327 x 10
- Smelt Pyrite – Allows the miner to smelt a chunk of pyrite ore into a pyrium bar. Smelting requires a forge. Creates Item #51950. / Reagents: Item #52183 x 2
Skinning
- Master of Anatomy – Skinning all those dead animals has broadened your anatomical knowledge, increasing your critical strike rating by 80. /
- Skinning – Master skill in skinning the hides from beasts for use in Leatherworking. Gives a potential skinning skill of 450. Requires a Skinning Knife. / 5 yd range
Tailoring
- Dream of Azshara – Combines cloth and the elements of water to weave a piece of Dreamcloth. This Dreamcloth recipe can only be created once a week. Creates Item #54440. / 6.83 days cooldown, Reagents: Item #53643 x 8, Item #52326 x 30
- Dream of Deephome – Combines cloth and the elements of earth to weave a piece of Dreamcloth. This Dreamcloth recipe can only be created once a week. Creates Item #54440. / 6.83 days cooldown, Reagents: Item #53643 x 8, Item #52327 x 30
- Dream of Hyjal – Combines cloth and the elements of life to weave a piece of Dreamcloth. This Dreamcloth recipe can only be created once a week. Creates Item #54440. / 6.83 days cooldown, Reagents: Item #53643 x 8, Item #52329 x 30
- Dream of Ragnaros – Combines cloth and the elements of fire to weave a piece of Dreamcloth. This Dreamcloth recipe can only be created once a week. Creates Item #54440. / 6.83 days cooldown, Reagents: Item #53643 x 8, Item #52325 x 30
- Dream of Skywall – Combines cloth and the elements of air to weave a piece of Dreamcloth. This Dreamcloth recipe can only be created once a week. Creates Item #54440. / 6.83 days cooldown, Reagents: Item #53643 x 8, Item #52328 x 30
- Dreamcloth (Shadow) – Creates Item #54440. / 6.83 days cooldown, Reagents: Item #53643 x 8, Item #52330 x 30
Streamer/YouTuber/Redakteur at Myself Jahrgang '79, seit Ende der '80er nerdiger Gamer. Absolvierte die Ausbildung zum Editor bei der Computec Media AG (PC Games) in Fürth. Kommunikationsdesigner durch die School of Life, Streamer und YouTuber aus Leidenschaft!
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By Marcus Lottermoser •
World of Warcraft
• Tags: Berufe, Beta, Cataclysm, Mastery Rating, neue Rezepte, Professions, Rezepte, Verzauberkunst
Mai 6 2010
Cataclysm Beta – Neue Rezepte für jeden Beruf – Das Profession Update
Natürlich werden mit Cataclysm auch wieder alle Berufe ein Update in Form von neuen Rezepten erhalten. Bei Sammelberufen wird es wieder massig neues Material zu gathern geben. Durch diese erste Liste könnt Ihr die Basismaterialien bereits erkennen. Besonders interessant sind dabei die Verzauberkunst-Rezepte, da man schon sieht, in welche Richtung das Stats-Roulette laufen wird. Ebenfalls interessant: Es wird Verzauberungen fürs Mastery-Rating geben, wodurch man seiner primären Skillung nochmals einen kleinen Schub durchs Mastery System verpassen kann.
Leider fällt ja Zaubermacht aka Spellpower komplett weg und Int Verzauberungen scheinen in der Tat rah gesäht zu sein. Mal schauen, wie man in Cataclysm die Zaubermacht ordentlich pushen kann, oder ob man in der Tat komplett auf Manareg, aka Willenskraft, statt auf Int, setzen muss.
Alchemy
Enchanting
First Aid
Herbalism
Mining
Skinning
Tailoring
By Marcus Lottermoser • World of Warcraft 0 • Tags: Berufe, Beta, Cataclysm, Mastery Rating, neue Rezepte, Professions, Rezepte, Verzauberkunst