Neben den Talentbaumänderungen wird der Cataclysm Prä-Patch 4.0.1 ebenso die Überarbeitung an den Glyphen mit sich bringen. An den Glyphen ändern sich grundlegend zwei Faktoren: Zum einen kommt eine weitere Glyhpenkategorie neben den Major und Minor Glyphen hinzu: Die Prime Glyhpen. Fortan kann man also statt 6 nun 9 Glyphen benutzen, was wesentlich mehr Spielraum beim Einsatz der Glyphen bietet. Zum anderen sind die Glyphen dann keine Verbrauchsgüter mehr. Einmal erlernt, kann man jede Glyphe immer wieder einfach ein- oder ausbauen, ohne das man im AH eine neue der gleichen Art erwerben muss. Was für den Ottonormal-Spieler toll klingt, wird die Scriber, oder auch Inschriftenkundler, wenig freuen: Hier drohen massig Gewinneinbußen. Denn einmal gekauft, braucht man diese Glyphe nie wieder zu erwerben. Der Markt wird also viel schneller gesättigt sein, als noch zu WotLK-Zeiten.
Alle Klassen-Glyphen im Überblick:
Priester Glyphen
Todesritter Glyphen
Druide Glyphen
Jäger Glyphen
Magier Glyphen
Paladin Glyphen
Schurken Glyphen
Schamanen Glyphen
Hexenmeister Glyphen
Krieger Glyphen
Ankerpunkte
Priester Glyphen
Schauen wir uns zu Beginn zunächst die Priester Glyphen an:
Bei den Minor Glpyhen ändert sich nicht viel, auch in Cataclysm wird man nur maximal vier der Minor-Glyphen bei allen drei Priester-Speccs sehen: Shadowfiend, Levitate und Fortitude/Shadow Protection.
Disc-Priester
Bei den Major Glyphen greift man am besten auf Dinvine Accuracy fürs Smite-Hit, Smite für mehr Schaden, wenn das Ziel vom Holy Fire Dot betroffen ist, und Dispel Magic oder Mass Dispel, sofern benötigt, zurück. Bei den Prime Glyphen sind Penance, Power Word: Shield und Flash Heal bzw. situativ Power Word: Barrier erste Wahl.
Holy-Priester
Bei den Major Glyphen sind Circle of Healing und eben auch Divine Accuracy und Smite gesetzt. Bei den Prime Glyphen greift man am besten auf Guardian Spirit, Prayer of Healing und Renew zurück. Sofern der Kampf wenig Gruppenschaden verursacht, kann man statt auf PoH auch auf Flash Heal oder Lightwell zurück greifen. Die Glyphen lassen sich ja nun problemlos vor jedem Boss austauschen.
Shadow-Priester
An Major Glyphen gibt es recht wenig interessantes für den Shadow. Spirit Tap zum Leveln mit Schattenwort: Tod, ebenso Inner Fire und Fade. Mehr sinnvolles außer Fear und Horror, was beides aber eher raidundienlich ist, gibt es hier leider (noch) nicht. Bei den Prime Glyphen sind Shadow Word: Pain, Shadow Word: Death und MindFlay gesetzt. Dispersion kann man situativ, oder bei derben Manaproblemen, statt der Death Glyphe dazu rüsten.
Prime Glyphs |
Dispersion |
Reduces the cooldown on Dispersion by 45 sec. |
Flash Heal |
Increases the critical effect chance of your Flash Heal on targets at or below 25% health by 10%. |
Guardian Spirit |
Reduces the cooldown of your Guardian Spirit by 30 sec. |
Lightwell |
Increases the total amount of charges of your Lightwell by 5. |
Mind Flay |
Increases the damage done by your Mind Flay spell by 10% when your target is afflicted with Shadow Word: Pain. |
Penance |
Reduces the cooldown of Penance by 2 sec. |
Power Word: Barrier |
Increases the healing received while under the Barrier by 10%. |
Power Word: Shield |
Your Power Word: Shield also heals the target for 20% of the absorption amount. |
Prayer of Healing |
Your Prayer of Healing spell also heals an additional 20% of its initial heal over 6 sec. |
Renew |
Increases the amount healed by your Renew by an additional 10%. |
Shadow Word: Death |
If your Shadow Word: Death fails to kill the target at or below 25% health, your Shadow Word: Death’s cooldown is instantly reset. |
Shadow Word: Pain |
Increases the periodic damage of your Shadow Word: Pain by 10%. |
Major Glyphs |
Circle of Healing |
Your Circle of Healing spell heals 1 additional target. |
Dispel Magic |
Your Dispel Magic spell also heals your target for 3% of maximum health. |
Divine Accuracy |
Increases your chance to hit with your Smite by 18%. |
Fade |
Reduces the cooldown of your Fade spell by 9 sec. |
Fear Ward |
Reduces cooldown and duration of Fear Ward by 60 sec. |
Holy Nova |
Reduces the global cooldown of your Holy Nova by .5 sec. |
Inner Fire |
Increases the armor from your Inner Fire spell by 50%. |
Mass Dispel |
Reduces the cast time of Mass Dispel by 1 sec. |
Pain Suppression |
Allows Pain Suppression to be cast while stunned. |
Psychic Horror |
Reduces the cooldown of your Psychic Horror by 60 sec. |
Psychic Scream |
Targets of your Psychic Scream spell now tremble in place instead of fleeing in fear, but the cooldown of Psychic Scream is increased by 3 sec. |
Scourge Imprisonment |
Reduces the cast time of your Shackle Undead by 1 sec. |
Smite |
Your Smite spell inflicts an additional 20% damage against targets afflicted by Holy Fire. |
Spirit Tap |
When you kill a target with your Shadow Word: Death and yield experience or honor, you instantly receive 12% of your total mana over 12 sec. |
Spirit of Redemption |
Increases the duration of Spirit of Redemption by 6 sec. |
Minor Glyphs |
Fading |
Reduces the mana cost of your Fade spell by 30%. |
Fortitude |
Reduces the mana cost of your Power Word: Fortitude spell by 50%. |
Levitate |
Your Levitate spell no longer requires a reagent. |
Shackle Undead |
Increases the range of your Shackle Undead spell by 5 yards. |
Shadow Protection |
Increases the duration of your Shadow Protection spell by 10 min. |
Shadowfiend |
Receive 5% of your maximum mana if your Shadowfiend dies from damage. |
Todesritter Glyphen
Prime Glyphs |
Death Coil |
Increases the damage or healing done by Death Coil by 15%. |
Death Strike |
Increases your Death Strike’s damage by 2% for every 5 runic power you currently have (up to a maximum of 40%). The runic power is not consumed by this effect. |
Death and Decay |
Increases the duration of your Death and Decay spell by 50%. |
Frost Strike |
Reduces the cost of your Frost Strike by 8 Runic Power. |
Heart Strike |
Increases the damage of your Heart Strike ability by 30%. |
Howling Blast |
Your Howling Blast ability now infects your targets with Frost Fever. |
Icy Touch |
Your Frost Fever disease deals 20% additional damage. |
Obliterate |
Increases the damage of your Obliterate ability by 20%. |
Raise Dead |
Your Ghoul receives an additional 40% of your Strength and 40% of your Stamina. |
Rune Strike |
Increases the critical strike chance of your Rune Strike by 10%. |
Scourge Strike |
Increases the Shadow damage portion of your Scourge Strike by 30%. |
Major Glyphs |
Anti-Magic Shell |
Increases the duration of your Anti-Magic Shell by 2 sec. |
Blood Boil |
Increases the radius of your Blood Boil ability by 50%. |
Bone Shield |
Increases your movement speed by 15% while Bone Shield is active. This does not stack with other movement-speed increasing effects. |
Chains of Ice |
Your Chains of Ice also causes 144 to 156 Frost damage, with additional damage depending on your attack power. |
Dancing Rune Weapon |
Increases your threat generation by 50% while your Dancing Rune Weapon is active. |
Death Grip |
Increases the range of your Death Grip ability by 5 yards. |
Hungering Cold |
Your Hungering Cold ability no longer costs runic power. |
Pestilence |
Increases the radius of your Pestilence effect by 5 yards. |
Pillar of Frost |
Empowers your Pillar of Frost, making you immune to all effects that cause loss of control of your character, but also freezing you in place while the ability is active. |
Rune Tap |
Your Rune Tap also heals your party for 10% of their maximum health. |
Strangulate |
Increases the Silence duration of your Strangulate ability by 2 sec when used on a target who is casting a spell. |
Vampiric Blood |
Increases the bonus healing received while your Vampiric Blood is active by an additional 15%, but your Vampiric Blood no longer grants you health. |
Minor Glyphs |
Blood Tap |
Your Blood Tap no longer causes damage to you. |
Death’s Embrace |
Your Death Coil refunds 20 runic power when used to heal. |
Horn of Winter |
Increases the duration of your Horn of Winter ability by 1 min. |
Path of Frost |
Your Path of Frost ability allows you to fall from a greater distance without suffering damage. |
Raise Ally |
Increases the health of your Risen Ally by 25% and its run speed by 15%. |
Resilient Grip |
When your Death Grip ability fails because its target is immune, its cooldown is reset. |
Druiden Glyphen
Prime Glyphs |
Berserk |
Increases the duration of Berserk by 5 sec. |
Insect Swarm |
Increases the damage of your Insect Swarm ability by 30%. |
Lacerate |
Increases the critical strike chance of your Lacerate ability by 5%. |
Lifebloom |
Increases the critical effect chance of your Lifebloom by 10%. |
Mangle |
Increases the damage done by Mangle by 10%. |
Moonfire |
Increases the periodic damage of your Moonfire ability by 20%. |
Regrowth |
Your Regrowth heal-over-time will automatically refresh its duration on targets at or below 25% health. |
Rejuvenation |
Increases the healing done by your Rejuvenation by 10%. |
Rip |
Increases the periodic damage of your Rip by 15%. |
Savage Roar |
Your Savage Roar ability grants an additional 5% bonus damage done. |
Shred |
Each time you Shred, the duration of your Rip on the target is extended 2 sec, up to a maximum of 6 sec. |
Starfire |
Your Starfire ability increases the duration of your Moonfire effect on the target by 3 sec, up to a maximum of 9 additional seconds. |
Starsurge |
When your Starsurge deals damage, the cooldown remaining on your Starfall is reduced by 5 sec. |
Swiftmend |
Your Swiftmend ability no longer consumes a Rejuvenation or Regrowth effect from the target. |
Tiger’s Fury |
Reduces the cooldown of your Tiger’s Fury ability by 3 sec. |
Wrath |
Your Wrath does 10% additional damage to targets afflicted by your Insect Swarm. |
Major Glyphs |
Barkskin |
Reduces the chance you’ll be critically hit by melee attacks by 25% while Barkskin is active. |
Entangling Roots |
Reduces the cast time of your Entangling Roots by 100%, but increases its cooldown by 5 sec. |
Faerie Fire |
Increases the range of you Faerie Fire and Feral Faerie Fire abilities by 10 yds. |
Feral Charge |
Reduces the cooldown of you Feral Charge (Cat) ability by 2 sec and the cooldown of your Feral Charge (Bear) ability by 1 sec. |
Ferocious Bite |
Your Ferocious Bite ability no longer converts extra energy into additional damage. |
Focus |
Increases the damage done by Starfall by 10%, but decreases its radius by 50%. |
Frenzied Regeneration |
While Frenzied Regeneration is active, healing effects on you are 30% more powerful but causes your Frenzied Regeneration to no longer convert rage into health. |
Healing Touch |
When you Healing Touch, the cooldown on your Nature’s Swiftness is reduced by 5 sec. |
Hurricane |
Your Hurricane ability now also slows the movement speed of its victims by 50%. |
Innervate |
When Innervate is cast on a friendly target other than the caster, the caster will gain 50% of Innervate’s effect. |
Maul |
Your Maul ability now hits 1 additional target for 50% damage. |
Monsoon |
Reduces the cooldown of your Typhoon spell by 3 sec. |
Rake |
Your Rake ability prevents targets from fleeing. |
Rebirth |
Players resurrected by Rebirth are returned to life with 100% health. |
Solar Beam |
Increases the duration of your Solar Beam silence effect by 5 sec. |
Starfall |
Reduces the cooldown of Starfall by 30 sec. |
Thorns |
Reduces the cooldown of your Thorns spell by 20 sec. |
Wild Growth |
Wild Growth can affect 1 additional target. |
Minor Glyphs |
Aquatic Form |
Increases your swim speed by 50% while in Aquatic Form. |
Challenging Roar |
Reduces the cooldown of your Challenging Roar ability by 30 sec. |
Dash |
Reduces the cooldown of your Dash ability by 20%. |
Mark of the Wild |
Mana cost of your Mark of the Wild reduced by 50%. |
Typhoon |
Reduces the cost of your Typhoon spell by 8% and increases its radius by 10 yards, but it no longer knocks enemies back. |
Unburdened Rebirth |
Your Rebirth spell no longer requires a reagent. |
Jäger Glyphen
Prime Glyphs |
Aimed Shot |
When you critically hit with Aimed Shot, you instantly gain 5 Focus. |
Arcane Shot |
Your Arcane Shot deals 12% more damage. |
Chimera Shot |
Reduces the cooldown of Chimera Shot by 1 sec. |
Dazzled Prey |
Your Steady Shot generates an additional 2 Focus on targets afflicted by a daze effect. |
Explosive Shot |
Increases the critical strike chance of Explosive Shot by 6%. |
Kill Command |
Reduces the Focus cost of your Kill Command by 3. |
Kill Shot |
If the damage from your Kill Shot fails to kill a target at or below 20% health, your Kill Shot’s cooldown is instantly reset. This effect has a 6 sec cooldown. |
Rapid Fire |
Increases the haste from Rapid Fire by an additional 10%. |
Serpent Sting |
Increases the periodic critical strike chance of your Serpent Sting by 6%. |
Steady Shot |
Increases the damage dealt by Steady Shot by 10%. |
Major Glyphs |
Bestial Wrath |
Decreases the cooldown of Bestial Wrath by 20 sec. |
Concussive Shot |
Increases the duration of your Concussive Shot by 2 sec. |
Deterrence |
Decreases the cooldown of Deterrence by 10 sec. |
Disengage |
Decreases the cooldown of Disengage by 5 sec. |
Freezing Trap |
When your Freezing Trap breaks, the victim’s movement speed is reduced by 70% for 4 sec. |
Ice Trap |
Increases the radius of the effect from your Ice Trap by 2 yards. |
Immolation Trap |
Decreases the duration of the effect from your Immolation Trap by 6 sec., but damage while active is increased by 100%. |
Master’s Call |
Increases the duration of your Master’s Call by 4 sec. |
Mending |
Increases the healing done by your Mend Pet ability by an additional 3%. |
Misdirection |
When you use Misdirection to your pet, the cooldown on your Misdirection is reset. |
Raptor Strike |
Reduces damage taken by 20% for 5 sec after using Raptor Strike. |
Scatter Shot |
Increases the range of Scatter Shot by 3 yards. |
Silencing Shot |
When you successfully silence an enemy’s spell cast with Silencing Shot, you instantly gain 10 focus. |
Snake Trap |
Snakes from your Snake Trap take 90% reduced damage from area of effect spells. |
Trap Launcher |
Reduces the focus cost of Trap Launcher by 10. |
Wyvern Sting |
Decreases the cooldown of your Wyvern Sting by 6 sec. |
Minor Glyphs |
Aspect of the Pack |
Increases the range of your Aspect of the Pack ability by 15 yards. |
Feign Death |
Reduces the cooldown of your Feign Death spell by 5 sec. |
Mend Pet |
Your Mend Pet spell increases your pet’s happiness slightly. |
Revive Pet |
Reduces the pushback suffered from damaging attacks while casting Revive Pet by 100%. |
Scare Beast |
Reduces the pushback suffered from damaging attacks while casting Scare Beast by 75%. |
Magier Glyphen
Prime Glyphs |
Arcane Barrage |
Increases the damage of your Arcane Barrage spell by 4%. |
Arcane Blast |
Increases the damage from your Arcane Blast buff by 3%. |
Arcane Missiles |
Increases the critical strike chance of your Arcane Missiles spell by 5%. |
Cone of Cold |
Increases the damage of your Cone of Cold spell by 25%. |
Deep Freeze |
Your Frostbolt spell deals 20% additional damage while Deep Freeze is active on the target. |
Fireball |
Increases the critical strike chance of your Fireball spell by 5%. |
Frostbolt |
Increases the critical strike chance of your Frostbolt spell by 5%. |
Frostfire Bolt |
Increases the damage done by you Frostfire Bolt by 15% and your Frostfire Bolt now deals 3% additional damage over 12 sec, stacking up to 3 times, but no longer reduces the victim’s movement speed. |
Ice Lance |
Increases the damage of your Ice Lance spell by 5%. |
Living Bomb |
Increases the damage of your Living Bomb spell by 3%. |
Mage Armor |
Your Mage Armor regenerates 20% more mana. |
Molten Armor |
Your Molten Armor grants an additional 2% spell critical strike chance. |
Pyroblast |
Increases the critical strike chance of your Pyroblast spell by 5%. |
Major Glyphs |
Arcane Power |
While Arcane Power is active the global cooldown of your Blink, Mana Shield, and Mirror Image is reduced to zero. |
Blast Wave |
Increases the duration of Blast Wave’s slowing effect by 1 sec. |
Blink |
Increases the distance you travel with the Blink spell by 5 yards. |
Dragon’s Breath |
Reduces the cooldown of your Dragon’s Breath by 3 sec. |
Evocation |
Your Evocation ability also causes you to regain 60% of your health over its duration. |
Frost Nova |
Your Frost Nova targets can take an additional 20% damage before the Frost Nova effect automatically breaks. |
Ice Barrier |
Increases the amount of damage absorbed by your Ice Barrier by 30%. |
Ice Block |
Your Frost Nova cooldown is now reset every time you use Ice Block. |
Icy Veins |
Your Icy Veins ability also removes all movement slowing and cast time slowing effects. |
Invisibility |
Increases your movement speed while Invisible by 40%. |
Mana Shield |
Reduces the cooldown of your Mana Shield by 2 sec. |
Polymorph |
Your Polymorph spell also removes all damage over time effects from the target. |
Slow |
Increases the range of your Slow spell by 5 yards. |
Minor Glyphs |
Arcane Brilliance |
Reduces the mana cost of your Arcane Brilliance spell by 50%. |
Armors |
Increases the duration of your Armor spells by 30 min. |
Conjuring |
Reduces the mana cost of your Conjuring spells by 50%. |
Mirror Image |
Your Mirror Images cast Arcane Blast or Fireball instead of Frostbolt depending on your primary talent tree. |
Slow Fall |
Your Slow Fall spell no longer requires a reagent. |
Monkey |
Your Polymorph: Sheep spell polymorphs the target into a monkey instead. |
Penguin |
Your Polymorph: Sheep spell polymorphs the target into a penguin instead. |
Paladin Glyphen
Prime Glyphs |
Crusader Strike |
Increases the critical strike chance of Crusader Strike by 5%. |
Divine Favor |
Increases the duration of Divine Favor by 10 sec. |
Exorcism |
Your Exorcism causes an additional 20% of its damage over 6 sec. |
Hammer of the Righteous |
Increases the damage of both the physical and Holy components of Hammer of the Righteous by 10%. |
Holy Shock |
Increases the critical effect chance of Holy Shock by 5%. |
Judgement |
Your Judgement deals 10% more damage. |
Seal of Insight |
While Seal of Insight is active, the effect of your healing spells is increased by 5%. |
Seal of Truth |
Your Seal of Truth also grants 10 expertise while active. |
Shield of the Righteous |
Increases the damage of Shield of the Righteous by 10%. |
Templar’s Verdict |
Increases the damage of Templar’s Verdict by 15%. |
Word of Glory |
Increases the healing done by Word of Glory by 10%. |
Major Glyphs |
Beacon of Light |
Increases the duration of Beacon of Light by 30 sec. |
Cleansing |
Reduces the mana cost of your Cleanse by 20%. |
Consecration |
Increases the duration and cooldown of Consecration by 20%. |
Dazing Shield |
Your Avenger’s Shield now also dazes targets. |
Divine Plea |
Your Divine Plea provides an additional 5% of your total mana. |
Divine Protection |
Removes the physical damage reduction of your Divine Protection, but increases the magical damage reduction by 20%. |
Divinity |
Your Lay on Hands grants twice as much mana as normal and also grants you as much mana as it grants your target. |
Focused Shield |
Your Avenger’s Shield hits 2 fewer targets, but for 30% more damage. |
Hammer of Justice |
Increases your Hammer of Justice range by 5 yards. |
Hammer of Wrath |
Reduces the mana cost of Hammer of Wrath by 100%. |
Holy Wrath |
Your Holy Wrath now also stuns Elementals and Dragonkin. |
Light of Dawn |
Reduces the cooldown of Light of Dawn by 10 sec and the amount healed by 20%. |
Rebuke |
Reduces the mana cost of Rebuke by 100%. |
Hand of Salvation |
Hand of Salvation no longer permanently reduces threat over time but instead reduces all threat as long as Hand of Salvation lasts. |
Turn Evil |
Reduces the casting time of your Turn Evil spell by 100%, but increases the cooldown by 8 sec. |
Ascetic Crusader |
Reduces the mana cost of your Crusader Strike by 30%. |
Long Word |
Your Word of Glory heals for 50% less up front, but provides an additional 50% healing over 6 sec. |
Minor Glyphs |
Blessing of Kings |
Reduces the mana cost of Blessing of Kings by 50%. |
Blessing of Might |
Reduces the mana cost of your Blessing of Might by 50%. |
Insight |
Reduces the mana cost of Seal of Insight by 50%. |
Justice |
Reduces the mana cost of Seal of Justice by 50%. |
Lay on Hands |
Reduces the cooldown of your Lay on Hands spell by 2 min. |
Righteousness |
Reduces the mana cost of Seal of Righteousness by 50%. |
Truth |
Reduces the mana cost of Seal of Truth by 50%. |
Schurken Glyphen
Prime Glyphs |
Adrenaline Rush |
Increases the duration of Adrenaline Rush by 5 sec. |
Backstab |
Your Backstab critical strikes grant you 5 energy. |
Eviscerate |
Increases the critical strike chance of Eviscerate by 10%. |
Hemorrhage |
Your Hemorrhage ability also causes the target to bleed, dealing 40% of the direct strike’s damage over 24 sec. |
Killing Spree |
Increases the bonus to your damage while Killing Spree is active by an additional 10%. |
Mutilate |
Reduces the cost of Mutilate by 5 energy. |
Revealing Strike |
Increases Revealing Strike’s bonus effectiveness to your finishing moves by an additional 10% |
Rupture |
Increases the duration of Rupture by 4 sec. |
Shadow Dance |
Increases the duration of Shadow Dance by 2 sec. |
Sinister Strike |
Your Sinister Strikes have a 20% chance to add an additional combo point. |
Slice and Dice |
Increases the duration of Slice and Dice by 3 sec. |
Vendetta |
Increases the duration of your Vendetta ability by 20%. |
Major Glyphs |
Ambush |
Increases the range on Ambush by 5 yards. |
Blade Flurry |
Reduces the penalty to energy generation while Blade Flurry is active by 50%. |
Blind |
Your Blind ability also removes all damage over time effects from the target. |
Cloak of Shadows |
While Cloak of Shadows is active, you take 40% less physical damage. |
Crippling Poison |
Increases the chance to inflict your target with Crippling Poison by an additional 20%. |
Deadly Throw |
Increases the slowing effect on Deadly Throw by 20%. |
Evasion |
Increases the duration of Evasion by 5 sec. |
Expose Armor |
Increases the duration of Expose Armor by 12 sec. |
Fan of Knives |
Increases the radius of your Fan of Knives ability by 50%. |
Feint |
Reduces the energy cost of Feint by 20. |
Garrote |
Increases the duration of your Garrote ability’s silence effect by 2 sec. |
Gouge |
Your Gouge ability no longer requires that the target be facing you. |
Kick |
Increases the cooldown of your Kick ability by 4 sec, but this cooldown is reduced by 6 sec when your Kick successfully interrupts a spell. |
Preparation |
Your Preparation ability also instantly resets the cooldown of Kick, Dismantle, and Smoke Bomb. |
Sap |
Increases the duration of Sap against non-player targets by 80 sec. |
Sprint |
Increases the movement speed of your Sprint ability by an additional 30%. |
Tricks of the Trade |
Removes the energy cost of your Tricks of the Trade ability but reduces the recipient’s damage bonus by 5%. |
Vanish |
Increases the duration of your Vanish effect by 2 sec. |
Minor Glyphs |
Blurred Speed |
Enables you to walk on water while your Sprint ability is active. |
Distract |
Increases the range of your Distract ability by 5 yards. |
Pick Lock |
Reduces the cast time of your Pick Lock ability by 100%. |
Pick Pocket |
Increases the range of your Pick Pocket ability by 5 yards. |
Poisons |
You apply poisons to your weapons 50% faster. |
Safe Fall |
Increases the distance your Safe Fall ability allows you to fall without taking damage. |
Schamanen Glyphen
Prime Glyphs |
Earth Shield |
Increases the amount healed by your Earth Shield by 20%. |
Earthliving Weapon |
Increases the effectiveness of your Earthliving weapon’s periodic healing by 20%. |
Feral Spirit |
Your spirit wolves gain an additional 30% of your attack power. |
Fire Elemental Totem |
Reduces the cooldown of your Fire Elemental Totem by 5 min. |
Flame Shock |
Increases the duration of your Flame Shock by 50%. |
Flametongue Weapon |
Increases spell critical strike chance by 2% while Flametongue Weapon is active. |
Lava Burst |
Your Lava Burst spell deals 10% more damage. |
Lava Lash |
Increases the damage dealt by your Lava Lash ability by 20%. |
Lightning Bolt |
Increases the damage dealt by Lightning Bolt by 4%. |
Riptide |
Increases the duration of Riptide by 40%. |
Shocking |
Reduces the global cooldown triggered by your shock spells to 1 sec. |
Stormstrike |
Increases the Nature damage bonus from your Stormstrike ability by an additional 8%. |
Water Shield |
Increases the passive mana regeneration of your Water Shield spell by 50%. |
Windfury Weapon |
Increases the chance per swing for Windfury Weapon to trigger by 2%. |
Major Glyphs |
Chain Heal |
Increases healing done by your Chain Heal spell to targets beyond the first by 15%, but decreases the amount received by the initial target by 10%. |
Chain Lightning |
Your Chain Lightning spell now strikes 2 additional targets, but deals 10% less initial damage. |
Elemental Mastery |
While your Elemental Mastery ability is active, you take 20% less damage from all sources. |
Fire Nova |
Increases the radius of your Fire Nova spell by 5 yards. |
Frost Shock |
Increases the duration of your Frost Shock by 2 sec. |
Ghost Wolf |
Your Ghost Wolf form grants an additional 5% movement speed. |
Grounding Totem |
Instead of absorbing a spell, your Grounding Totem reflects the next harmful spell back at its caster, but the cooldown of your Grounding Totem is increased by 45 sec. |
Healing Stream Totem |
Your Healing Stream Totem also increases the Fire, Frost, and Nature resistance of party and raid members within 10 yards by [if (PL<=70) then PL else if (PL<=80) then PL+(PL-70)*5 else PL+(PL-70)*5+(PL-80)*7]. |
Healing Wave |
Your Healing Wave also heals you for 20% of the healing effect when you heal someone else. |
Hex |
Reduces the cooldown of your Hex spell by 15 sec. |
Lightning Shield |
Your Lightning Shield can no longer drop below 3 charges from dealing damage to attackers. |
Shamanistic Rage |
Activating your Shamanistic Rage ability also cleanses you of all dispellable Magic debuffs. |
Stoneclaw Totem |
Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems. |
Thunder |
Reduces the cooldown on Thunderstorm by 10 sec. |
Totemic Recall |
Causes your Totemic Recall ability to return an additional 50% of the mana cost of any recalled totems. |
Minor Glyphs |
Astral Recall |
Cooldown of your Astral Recall spell reduced by 7.5 min. |
Renewed Life |
Your Reincarnation spell no longer requires a reagent. |
Thunderstorm |
Increases the mana you receive from your Thunderstorm spell by 2%, but it no longer knocks enemies back. |
Water Breathing |
Your Water Breathing spell no longer requires a reagent. |
Water Walking |
Your Water Walking spell no longer requires a reagent. |
Arctic Wolf |
Alters the appearance of your Ghost Wolf transformation, causing it to resemble an arctic wolf. |
Hexenmeister Glyphen
Prime Glyphs |
Bane of Agony |
Increases the duration of your Bane of Agony by 4 sec. |
Chaos Bolt |
Reduces the cooldown on Chaos Bolt by 2 sec. |
Conflagrate |
Reduces the cooldown of your Conflagrate by 2 sec. |
Corruption |
Your Corruption spell has a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%. |
Felguard |
Increases the damage done by your Felguard’s Legion Strike by 5%. |
Haunt |
The bonus damage granted by your Haunt spell is increased by an additional 3%. |
Immolate |
Increases the periodic damage of your Immolate by 10%. |
Imp |
Increases the damage done by your Imp’s Firebolt spell by 20%. |
Incinerate |
Increases the damage done by Incinerate by 5%. |
Lash of Pain |
Increases the damage done by your Succubus‘ Lash of Pain by 25%. |
Metamorphosis |
Increases the duration of your Metamorphosis by 6 sec. |
Shadowburn |
If your Shadowburn fails to kill the target at or below 20% health, your Shadowburn’s cooldown is instantly reset. This effect has a 6 sec cooldown. |
Unstable Affliction |
Decreases the casting time of your Unstable Affliction by 0.2 sec. |
Major Glyphs |
Death Coil |
Increases the duration of your Death Coil by 0.5 sec. |
Demonic Circle |
Reduces the cooldown on Demonic Circle by 4 sec. |
Fear |
Your Fear causes the target to tremble in place instead of fleeing in fear, but now causes Fear to have a 5 sec cooldown. |
Felhunter |
When your Felhunter uses Devour Magic, you will also be healed for that amount. |
Healthstone |
You receive 30% more healing from using a healthstone. |
Howl of Terror |
Reduces the cooldown on your Howl of Terror spell by 8 sec. |
Life Tap |
Reduces the global cooldown of your Life Tap by .5 sec. |
Seduction |
Your Succubus’s Seduction ability also removes all damage over time effects from the target. |
Shadow Bolt |
Reduces the mana cost of your Shadow Bolt by 15%. |
Shadowflame |
Your Shadowflame also applies a 70% movement speed slow on its victims. |
Soul Link |
Increases the percentage of damage shared via your Soul Link by an additional 5%. |
Soul Swap |
Your Soul Swap leaves your damage-over-time spells behind on the target you Soul Swapped from, but gives Soul Swap a 10 sec cooldown. |
Soulstone |
Increases the amount of health you gain from resurrecting via a Soulstone by an additional 40%. |
Voidwalker |
Increases your Voidwalker’s total Stamina by 20%. |
Minor Glyphs |
Curse of Exhaustion |
Increases the range of your Curse of Exhaustion spell by 5 yards. |
Drain Soul |
Your Drain Soul restores 10% of your total mana after you kill a target that yields experience or honor. |
Enslave Demon |
Reduces the cast time of your Enslave Demon spell by 50%. |
Eye of Kilrogg |
Increases the movement speed of your Eye of Kilrogg by 50% and allows it to fly in areas where flying mounts are enabled. |
Health Funnel |
Reduces the pushback suffered from damaging attacks while channeling your Health Funnel spell by 100%. |
Ritual of Souls |
Reduces the mana cost of your Ritual of Souls spell by 70%. |
Unending Breath |
Increases the swim speed of targets affected by your Unending Breath spell by 20%. |
Krieger Glyphen
Prime Glyphs |
Bladestorm |
Reduces the cooldown on Bladestorm by 15 sec. |
Bloodthirst |
Increases the damage of Bloodthirst by 10%. |
Devastate |
Increases the critical strike chance of Devastate by 5%. |
Mortal Strike |
Increases the damage of Mortal Strike by 10%. |
Overpower |
Increases the damage of Overpower by 10%. |
Raging Blow |
Increases the critical strike chance of Raging Blow by 5%. |
Revenge |
Increases the damage of Revenge by 10%. |
Shield Slam |
Increases the damage of Shield Slam by 10%. |
Slam |
Increases the critical strike chance of Slam by 5%. |
Major Glyphs |
Cleaving |
Increases the number of targets your Cleave hits by 1. |
Colossus Smash |
Your Colossus Smash refreshes the duration of Sunder Armor stacks on a target. |
Death Wish |
Death Wish no longer increases damage taken. |
Heroic Throw |
Your Heroic Throw applies a stack of Sunder Armor. |
Intercept |
Increases the duration of your Intercept stun by 1 sec. |
Intervene |
Increases the number of attacks you intercept for your Intervene target by 1. |
Long Charge |
Increases the range of your Charge ability by 5 yards. |
Piercing Howl |
Increases the radius of Piercing Howl by 50%. |
Rapid Charge |
Reduces the cooldown of your Charge ability by 7%. |
Resonating Power |
Reduces the rage cost of your Thunder Clap ability by 5. |
Shield Wall |
Shield Wall now reduces damage taken by 60%, but its cooldown is increased by 2 min. |
Shockwave |
Reduces the cooldown on Shockwave by 3 sec. |
Spell Reflection |
Reduces the cooldown on Spell Reflection by 1 sec. |
Sunder Armor |
Your Sunder Armor ability affects a second nearby target. |
Sweeping Strikes |
Reduces the rage cost of your Sweeping Strikes ability by 100%. |
Thunder Clap |
Increases the radius of your Thunder Clap ability by 2 yards. |
Victory Rush |
Increases the total healing provided by your Victory Rush by 50%. |
Minor Glyphs |
Battle |
Increases the duration by 2 min and area of effect by 50% of your Battle Shout. |
Berserker Rage |
Berserker Rage generates 5 rage when used. |
Bloody Healing |
Increases the healing you receive from Bloodthirst by 100%. |
Command |
Increases the duration by 2 min and area of effect by 50% of your Commanding Shout. |
Demoralizing Shout |
Increases the duration by 15 sec and area of effect by 50% of your Demoralizing Shout. |
Enduring Victory |
Increases the window of opportunity in which you can use Victory Rush by 5 sec. |
Furious Sundering |
Reduces the cost of Sunder Armor by 50%. |
Intimidating Shout |
Targets of your Intimidating Shout no longer move faster while feared. |
Streamer/YouTuber/Redakteur at Myself Jahrgang '79, seit Ende der '80er nerdiger Gamer. Absolvierte die Ausbildung zum Editor bei der Computec Media AG (PC Games) in Fürth. Kommunikationsdesigner durch die School of Life, Streamer und YouTuber aus Leidenschaft!
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Okt 11 2010
Cataclysm – Die neuen Glyphen für alle Klassen – Priester Prime, Major und Minor Glyphen im Blickpunkt
Neben den Talentbaumänderungen wird der Cataclysm Prä-Patch 4.0.1 ebenso die Überarbeitung an den Glyphen mit sich bringen. An den Glyphen ändern sich grundlegend zwei Faktoren: Zum einen kommt eine weitere Glyhpenkategorie neben den Major und Minor Glyphen hinzu: Die Prime Glyhpen. Fortan kann man also statt 6 nun 9 Glyphen benutzen, was wesentlich mehr Spielraum beim Einsatz der Glyphen bietet. Zum anderen sind die Glyphen dann keine Verbrauchsgüter mehr. Einmal erlernt, kann man jede Glyphe immer wieder einfach ein- oder ausbauen, ohne das man im AH eine neue der gleichen Art erwerben muss. Was für den Ottonormal-Spieler toll klingt, wird die Scriber, oder auch Inschriftenkundler, wenig freuen: Hier drohen massig Gewinneinbußen. Denn einmal gekauft, braucht man diese Glyphe nie wieder zu erwerben. Der Markt wird also viel schneller gesättigt sein, als noch zu WotLK-Zeiten.
Alle Klassen-Glyphen im Überblick:
Ankerpunkte
Priester Glyphen
Schauen wir uns zu Beginn zunächst die Priester Glyphen an:
Bei den Minor Glpyhen ändert sich nicht viel, auch in Cataclysm wird man nur maximal vier der Minor-Glyphen bei allen drei Priester-Speccs sehen: Shadowfiend, Levitate und Fortitude/Shadow Protection.
Disc-Priester
Bei den Major Glyphen greift man am besten auf Dinvine Accuracy fürs Smite-Hit, Smite für mehr Schaden, wenn das Ziel vom Holy Fire Dot betroffen ist, und Dispel Magic oder Mass Dispel, sofern benötigt, zurück. Bei den Prime Glyphen sind Penance, Power Word: Shield und Flash Heal bzw. situativ Power Word: Barrier erste Wahl.
Holy-Priester
Bei den Major Glyphen sind Circle of Healing und eben auch Divine Accuracy und Smite gesetzt. Bei den Prime Glyphen greift man am besten auf Guardian Spirit, Prayer of Healing und Renew zurück. Sofern der Kampf wenig Gruppenschaden verursacht, kann man statt auf PoH auch auf Flash Heal oder Lightwell zurück greifen. Die Glyphen lassen sich ja nun problemlos vor jedem Boss austauschen.
Shadow-Priester
An Major Glyphen gibt es recht wenig interessantes für den Shadow. Spirit Tap zum Leveln mit Schattenwort: Tod, ebenso Inner Fire und Fade. Mehr sinnvolles außer Fear und Horror, was beides aber eher raidundienlich ist, gibt es hier leider (noch) nicht. Bei den Prime Glyphen sind Shadow Word: Pain, Shadow Word: Death und MindFlay gesetzt. Dispersion kann man situativ, oder bei derben Manaproblemen, statt der Death Glyphe dazu rüsten.
Todesritter Glyphen
Druiden Glyphen
Jäger Glyphen
Magier Glyphen
Paladin Glyphen
Schurken Glyphen
Schamanen Glyphen
Hexenmeister Glyphen
Krieger Glyphen
By Marcus Lottermoser • World of Warcraft 0 • Tags: Alle Glyphen im Überblick, Cataclysm, Druiden Glyphen, Hexenmeister Glyphen, Jäger Glyphen, Krieger Glyphen, Magier Glyphen, Major Glyphen, Minor Glyphen, neue Glyphen, Paladin Glyphen, Patch 4.0.1, Patch 4.1, Priester Glyphen, Prime Glyhpen, Schamanen Glyphen, Schurken Glyphen, Todesritter Glyphen, WoW