Schon vor Monaten hatte Blizzard ja angekündigt, dass man die „eigenen“ Rüstungsklassen für die jeweilige Klasse attraktiver machen wolle. Alternative Interpretation: man vertuscht die Unfähigkeit der eigenen Itemdesigner 😛
Naja, wie dem auch sei, mit dem heutigen Betabuild sind diese Spezialisierungen nun enthüllt worden:
Hoffentlich ist das nun kein Freifahrtschein für die Itemdesigner, Murks zu bauen. Immerhin, 5 % mehr vom Hauptstat ist natürlich ein ganz gewaltiger Bonus, gerade auch, weil er mal wieder super mit Kings skaliert.
Außerdem gab es wieder sehr viele Änderungen an den neuen Talenten und teilweise auch an den Fähigkeiten der Klassen als solche:
Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Frost
* Festering Strike *New* – An instant attack that deals 150% weapon damage plus 840.54 and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec. / 5 yd range, Instant
* Runic Empowerment *New* is now baseline – When you use your Death Coil, Frost Strike, or Rune Strike ability, you have a 45% chance to activate a random fully depleted rune. /
* Chains of Ice now reduces movement speed by 60% for 8 sec. (Down from 95% + 10% movement each sec over 10 seconds)
* Chill of the Grave now has a chance to generate 5/10 Runic Power. (Up from 2.5/5)
* Nerves of Cold Steel is now a Tier 1 talent, down from Tier 2.
* Improved Icy Touch now increases the damage of Icy Touch by 10/20/30%. (Up from 5/10/15%)
* On a Pale Horse is back as a Tier 2 talent.
Unholy
* Anti-Magic Shell no longer costs Runic Power.
* Ebon Plaguebringer is now a 2 ranks talent (Down from 3) and now increases damage taken from Disease by 15/30%. (Old – 10/20/30%)
* Dirge now has a chance to generate 5/10 Runic Power. (Up from 2.5/5)
* Virulence now increases your chance to hit with spells by 2/4/6%. (Up from 1/2/3%)
Blood
* Crimson Scourge is now a 2 rank talent. Increases damage dealt by Blood Boil by 20/40% (Down from 15/30/45%) and 50%/100% chance to proc. (Up from 33/67/100%)
* Improved Blood Presence is now a Tier 4 talent, down from Tier 5.
* Blood Parasite is now a 2 rank talent with a 5/10% chance to proc. (Up from 3/6/9%)
* Toughness is now a Tier 3 talent. Down from Tier 4.
* Sanguine Fortitude is now a Tier 4 talent, down from Tier 3. 2 ranks instead of 3.
* Hand of Doom *New* – Reduces the cooldown of your Strangulate ability by 60 sec.
Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
* Starsurge is now a baseline spell.
* Owlkin Frenzy is now a Tier 4 talent. Down from Tier 5.
* Lunar Guidance is now a Tier 3 talent. Down from Tier 4.
* Planetary Alignment is gone.
* Balance of Power is now a Tier 2 talent. Down from Tier 3.
* Lunar Justice is gone.
* Moonkin Form is now a Tier 3 talent.
* Typhoon is now a Tier 3 talent.
* Earth and Moon – Your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 2/5% for 12 sec. Also increases your spell damage by 2/4%.
* Nature’s Majesty – Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish and Healing Touch spells by 2/4%.
Feral
* Primal Fury has an additional effect – your critical strikes from Cat Form abilities that add combo points have a 50/100% chance to add an additional combo point.
* Ferocity is gone.
* Heart of the Wild is back as a Tier 1 talent.
Restoration
* Wild Growth is now a Tier 5 talent. Down from Tier 6.
* Swiftmend is now a primary skill.
* Empowered Touch is now a Tier 4 talent. Down from Tier 5.
* Natural Perfection is now a Tier 6 talent. Up from Tier 5.
* Fury of Stormrage is now a Tier 5 talent. Up from Tier 4.
* Master Shapeshifter – Grants an effect which lasts while the Druid is within the respective shapeshift form. Bear Form – Increases physical damage by 2%. Cat Form – Increases critical strike chance by 2%. Moonkin Form – Increases spell damage by 2%. Tree of Life/Caster Form – Increases healing by 2%. /
Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
* Cobra Shot now increases the duration of Serpent Sting on the target by 6 sec. (Up from 3 sec)
* Bestial Wrath no longer costs focus.
Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
* Spellsteal now has a 40 yards range. Up from 35 yards.
* Arcane Barrage now has a 40 yards range. Up from 35 yards.
* Polymorph now has a 40 yards range. Up from 35 yards.
* Mana Shield now has a 10 sec cooldown.
* Arcane Blast now has a 40 yards range. Up from 35 yards.
* Slow Fall now has a 40 yards range. Up from 30 yards.
* Counterspell now has a 40 yards range. Up from 35 yards.
* Arcane Missiles now has a 40 yards range. Up from 35 yards.
* Focus Magic now is a Tier 4 talent. Down from Tier 6.
* Incanter’s Absorption now is a Tier 4 Talent. Down from Tier 5. Additional effect – In addition, when your Mana Shield is destroyed, all enemies within 6 yards are knocked back 12 yards.
* Slow now has a 35 yards range. Up from 30 yards.
* Arcane Flows now is a Tier 3 talent. Down from Tier 5.
* Invocation now is a Tier 2 Talent. Down from Tier 4.
* Improved Counterspell now is a Tier 1 talent. Down from Tier 3.
* Arcane Repulsion is gone.
* Arcane Concentration is now a 3-rank talents (Up from 2) and now has a 3/6/10% chance to proc.
* Torment the Weak is now a Tier 5 talent. Up from Tier 1. Now only boosts the damage of Arcane damage spells.
* Nether Vortex *New* – Gives your Arcane Blast spell a 50/100% chance to apply the Slow spell to any target it damages if no target is currently affected by Slow.
Fire
* Flamestrike now has a 40 yards range. Up from 35 yards.
* Scorch now has a 40 yards range. Up from 35 yards.
* Pyroblast now has a 40 yards range. Up from 35 yards.
* Fire Blast now has a 30 yards range. Up from 20 yards.
* Fireball now has a 40 yards range. Up from 35 yards.
* Living Bomb now has a 40 yards range. Up from 35 yards.
* Blazing Speed now is a Tier 2 Talent. Down from Tier 3.
* Burning Soul now is a Tier 1 talent. Down from Tier 2.
* Impact now is a Tier 3 Talent. Up from Tier 2.
* Improved Fire Blast now is a Tier 2 Talent. Up from Tier 1.
* Incineration now increases damage instead of critical strike chance.
Frost
* Ice Lance now has a 35 yards range. Up from 30 yards.
* Blizzard now has a 35 yards range. up from 30 yards.
* Frostbolt now has a 35 yards range. Up from 30 yards.
* Frostfire Orb has an additional effect – Targets damaged by the Frostfire Orb are slowed by 40% for 2 sec.
* Cold as Ice is gone.
* Ice Floes now also affects Cold Snap and Ice Barrier.
* Piercing Chill is now a Tier 2 Talent. Down from Tier 4.
* Brain Freeze is now a Tier 3 talent. Down from Tier 4.
* Fingers of Frost is now a Tier 4 talent. Up from Tier 3.
* Piercing Ice is now a Tier 1 Talent. Down from Tier 2.
* Frostbite is gone.
* Improved Freeze *New* – Gives your Water Elemental’s Freeze spell a 50/100% chance to cause Fingers of Frost to activate.
* Improved Cone of Cold *New* – Your Cone of Cold also freezes targets for 2/4 secs.
Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
* Divine Plea is now trained at level 44, down from 58. Now reduces the amount healed by all your healing spells.
* Concentration Aura is now trained at level 42, down from 54.
* Holy Wrath is now trained at level 28, down from 50.
* Lay on Hands is now trained at level 16, down from 38.
* Seal of the Pure is now named Seal of Insight.
* Tower of Radiance – Directly healing the target of your Beacon of Light has a 33/66/100% chance to generate Holy Power.
* Healing Light – Increases the amount healed by your Word of Glory and the damage and healing of your Holy Shock by 10/20/30%.
Protection
* Hand of Protection is now trained at level 18. Down from 42.
* Divine Protection now reduces all damage taken by 20% for 10 sec. (Down from 50% for 12 sec) Cooldown lowered from 5 min to 1 min. Spells restrictions (Divine Shield/Divine Protection/Hand of Protection/Avenging Wrath) removed.
* Devotion Aura is now trained at level 18, down from level 22.
* Blessing of Kings is now trained at level 22, up from 18.
* Hammer of the Righteous now causes 160% weapon damage as holy damage. (Old – 3 times your main hand damage per second as Holy damage.)
* Shield of the Templar has been revamped – Reduces the cooldown of Avenger’s Shield by 2/4 sec, Guardian of Ancient Kings by 10/20 min, and increases the amount absorbed by your Sacred Shield by 10/20%.
* Holy Shield now Holy Shield – Consumes Holy Power to grant 5% block per stack of Holy Power and deals 97.8 Holy damage for every attack blocked. Lasts 15 sec. / 10% of base mana, Instant cast
* Sacred Duty has been revamped – Increases the critical strike chance of your Hammer of the Righteous by 5/10%. In addition, your Hammer of the Righteous critical strikes have a 50/100% chance of making your next Judgement a critical strike. /
* Grand Crusader – When your Crusader Strike deals damage, it has a 10/20% chance of refreshing the cooldown on your next Holy Wrath.
* Ardent Defender is now a Tier 7 talent (Up from Tier 4). Cooldown increased from 2 to 3 min.
* Judgements of the Wise is now a primary skill.
Retribution
* Inquisition is now Exclusive with Holy Shield.
* Seal of Vengeance is now named Seal of Truth and its Holy Vengeance renamed to Censure.
* Zealotry now has a 2 min cooldown, down from 30 min. Now lasts 15 sec. (Down from 30 sec)
* Wrath of the Lightbringer gone.
* Acts of Sacrifice *New* – Decreases the cooldown by 10/20/% and mana cost by 10/20% of your Hand of Freedom and Hand of Salvation.
* Righteous Vengeance is now Inquiry of Faith – Increases the periodic damage done by your Seal of Truth by 20/40/60%.
* Swift Retribution now also increases damage by 3%. Moved from Tier 6 to Tier 5.
* Sanctified Retribution is gone.
* Improved Crusader Strike is gone.
* Heart of the Crusader is gone.
* Sanctity of Battle no longer reduces the cooldown of Exorcism.
* Templar’s Verdict is now a primary skill of Retribution.
* Communion *New* – Your Judgement grants the Replenishment effect to up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for 15 sec.
* Improved Judgement no longer decreases the cooldown of Judgement.
* Judgements of the Wise is now a primary skill.
* Selfless Healer (Tier 5) – Increases the healing of your Word of Glory by 30/60% when used to heal others.
* Divine Purpose is now a Tier 4 talent – Your Templar’s Verdict, Divine Storm and Inquisition have a 40% chance to generate Holy Power.
* Divine Storm is now a Tier 3 talent.
Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
* Power Infusion is now a Tier 3 talent. Down from Tier 4.
Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat
* Backstab now causes 175% weapon damage. Up from 150%.
Subtlety
* Shadowstep now causes 30% additional damage (up from 20%) but no longer reduces threat.
* Initiative is now a 2 points talent, down from 3. Now has a 50%/100% chance to proc. (Up from 33/66/100%)
Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
* Shamanism is now a primary skill.
* Elemental Mastery no longer shares a cooldown with Nature’s Swiftness and now also increases your Fire, Frost, and Nature damage by 15% for the duration of the spell.
Enhancement
* Shamanistic Rage reduces the mana cost of your skills, totems, and offensive spells by 90 for 15 sec.
* Ancestral Swiftness is back as a Tier 2 talent.
Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
* Dark Intent *New* – You link yourself with the targeted friendly target, increasing both of your haste by 3%. When you or the linked target gains a critical periodic damage or healing effect, the other gains an increased 3% increased periodic damage and healing lasting for 7 sec. Stacks up to 3 times. Dark Intent lasts for 30 min. / 6% of base mana, 30 yd range, Instant cast
* Soul Swap *New* – You instantly deal 167.45 damage, and removing your damage-over-time effects from the target. For 20 sec afterword, the next target you cast Soul Swap on will be afflicted by the damage-over-time effects and suffer 167.45 damage. You cannot Soul Swap to the same target. / 6% of base mana, 30 yd range, Instant cast, 45 sec cooldown
Demonology
* Summon Doomguard and Summon Infernal no longer require reagents.
Destruction
* Fel Flame now increases the duration of Immolate or Unstable by 6 sec instead of refreshing it.
* Aftermath now gives your Conflagrate a 50/100% chance to daze the target. (Up from 6/12%)
Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
* Wrecking Crew now procs from your Mortal Strike critical hits instead of all melee critical hits. 33/66/100% chance to Enrage you.
* Lambs to the Slaughter has been revamped – After dealing a Mortal Strike, your next Execute, Overpower or Mortal Stike will cause 10/20/30% more damage.
* Impale now affects Overpower instead of Execute.
* Deadly Calm *New* – For the next 10 sec seconds, none of your abilities cost rage, but you continue to generate rage. / Instant, 2 min cooldown
* Endless Rage is now a primary skill.
Fury
* Bloodsurge now affects Raging Blow instead of Whirlwind.
* Meat Cleaver got an additional bonus – Increases the damage done by your Cleave and Whirlwind abilities by 20%, and your Cleaves and Whirlwinds have a 60% chance to increase the damage of your next Cleave or Whirlwind by an additional 10/20%.
* Intensify Rage is now a 2 ranks talent Reducing the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 10/20%. (Down from 3 Ranks, 11/22/33% Reduction)
* Unbridled Wrath has been replaced by Battle Trance – Your Bloodthirst, Mortal Strike and Shield Slam hits have a 5/10/15% chance to make your next special attack consume no rage.
Protection
* Damage Shield is now a Tier 4 talent, down from Tier 6. Now causes damage equal to 20/40% of your Strength. (Old – 10/20% of your attack power)
* Improved Defensive Stance is now named Bastion of Defense.
* Safeguard is now a Tier 6 talent. Up from Tier 4.
* Blood and Thunder is now a Tier 2 talent. Down from Tier 3.
* Gag Order now Also lowers the cooldown on your Heroic Throw by 15/30 sec.
* Improved Revenge is now a Tier 3 talent. Up from Tier 2.
Furious Plate Specialization – Increases your Strength by 5% while wearing only Plate armor.
Jul 23 2010
Cataclysm Beta – die neuen Rüstungsspezialisierungen
Schon vor Monaten hatte Blizzard ja angekündigt, dass man die „eigenen“ Rüstungsklassen für die jeweilige Klasse attraktiver machen wolle. Alternative Interpretation: man vertuscht die Unfähigkeit der eigenen Itemdesigner 😛
Naja, wie dem auch sei, mit dem heutigen Betabuild sind diese Spezialisierungen nun enthüllt worden:
Hoffentlich ist das nun kein Freifahrtschein für die Itemdesigner, Murks zu bauen. Immerhin, 5 % mehr vom Hauptstat ist natürlich ein ganz gewaltiger Bonus, gerade auch, weil er mal wieder super mit Kings skaliert.
Außerdem gab es wieder sehr viele Änderungen an den neuen Talenten und teilweise auch an den Fähigkeiten der Klassen als solche:
By Marcus Lottermoser • World of Warcraft 0 • Tags: Armor Specializations, Beta Patch, Cataclysm Rüstungsspezialisierung, Rüstungsspezialisierung